

The V-Ray texture helper map is always used in the viewport, but you can switch the texture from the SketchUp material editor. Multi-materials do not have any binding options available. Complex materials and materials that have procedural textures linked to their diffuse color slot are displayed with a default V-Ray placeholder texture or the so called, texture helper. With the duplicate positioned you can then Scale negatively to. The quickest way to duplicate this is to use the CTRL + Move. It can be raw geometry, grouped geometry or components.

To mirror an object with the Scale Tool you will need to select the object first. Some of the V-Ray materials (generic materials) provide material binding settings allowing them to sync the viewport presentation with SketchUp's material editor. Quick, simple and effective in most scenarios. In SketchUp a texture is required to manage the texture mapping of the material in the viewport. Trn y l cch ci t Plugin cho SketchUp 2019 v SketchUp 2018, 2017, 2016, cng nh cch s dng v g. Note that this additional V-Ray data stored for each material can only be read in V-Ray, not in SketchUp itself. Trn tab Home, nhp vo nt Uninstall bn cnh Plugin m bn mun g ci t. That is why, although SketchUp materials by default do not have that many options, when shown in the Asset Editor - they have additional V-Ray options. V-Ray supports SketchUp materials by internally copying their attributes and "translating" them to a V-Ray material in order to read them. - Mirror Objects - Mirror and Duplicate Objects - Snap On Mirror 45, On Axis 45. It is always recommended to use V-Ray native materials.
